OpendTect User Documentation version 4.2
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Glossary



Attribute

An attribute is a derived quantity from a seismic input set. Attributes in OpendTect are defined by a name, a value, and a position in 3D space (inline, cross-line and Z (2WT or depth)). Attributes can be calculated from single-trace, multi-trace, and multi-volume inputs. They can be steered and/or chained.

Steered attributes are multi-trace attributes in which the trace segments are found by following a (pre-)calculated dip-azimuth. Chained attributes are attributes derived from other attributes. For example, Similarity and Energy are separate attributes that can be chained to calculate the Similarity of the Energy using the "Position" attribute.

See Also: Attribute set.

Attribute set

An attribute set is an entity consisting of a group of attributes. Usually attributes in a defined attribute set have something in common. For example, all attributes in a set have the potential to highlight an object type of interest, or a combined attribute, using all other attributes as intermediate results. This would be a desirable output.

See Also: Attribute.

Body

A body is an element that defines an arbitrary three dimensional geological shape (or a geo-body). The body can also be created manually or by using polygons.
See also: Body section of the documentation

Crossline dip

Dip in the direction of the Crossline axis, or in the direction of increasing crosslines.

See Also: Inline dip.

Element

An element is a sub-division of various items (of the tree) that are displayed in a 3D scene. Inline, crossline, timeslices, horizon, wells etc are some elements. Each element is sub-divided into a sub-element. For instance an inline element can have further sub-elements e.g. inline # 120 that can contain upto eight different attributes.

Fault Stickset

The faults are interpreted on a section as a stick, and all sticks that belong to one fault are grouped in one sticksets. Therefore, a fault stickset contains an unordered collection of the interpreted sticks.

Inline dip

Dip in the direction of the Inline axis, or in the direction of increasing inline numbers.

See Also: Crossline dip.

Meta attribute

A meta-attribute is an attribute created from multiple input attributes. In OpendTect, a meta attribute is created either through neural networks, or through mathematical manipulations and/or logical operations. For example, TheChimneyCubeŽ and TheFaultCubeŽ are meta-attributes. See the Ridge enhancement filter attribute set from the Default attribute sets for an example of a meta-attribute created through math and logic. The meta-attribute in this set is the last attribute in the list.

See Also: Attribute set.

Pickset

A Pickset is a collection of picked locations, i.e. inline-crossline-Z information. Picksets are part of a Pickset Group. For example a Pickset Group containing picks at fault locations may consist of different fault Picksets to differentiate between large faults and small faults, or to reflect picks on different inlines.

See Also: Pickset group.

Pickset group

A Pickset group is a collection of different Picksets. Usually Picksets are grouped because they refer to the same object, e.g. Chimney_yes or Chimney_no.

See Also: Pickset.

Surface Data

It refers to a stored attribute grid in a horizon. An attribute is calculated on-the-fly or it can be calculated in a batch process. If it is on-the-fly, a user needs to store by right-clicking on it an selecting Save attribute... option. The saved attribute can also be managed in the horizon management window. It may be noted that a horizon can contain unlimited stored attribute/surface data.

Tree

The tree is the docking window, which is detachable and movable. This is used to display the data into a scene. The tree is attached to a scene and is labeled as Tree Scene 1. Where '1' is the scene number. Each tree has its own elements that are displayed in corresponding scene.

Volren

A volren is a small 3D-cube loaded inside a sub-volume. It is an excellent tool for multi-volume rendering.


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