Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
visBase::AnnotationAnnotation is a simple wireframe box with text on its axis
visBase::Well::BasicParams
visBase::BeachBallDisplay a beachball-type object
visBase::BoxDragger
visBase::Camera
visBase::CameraInfo
visBase::ColorSequenceColorSequence describes a basic sequence of colors on a scale ranging from zero to one
visBase::ColorTabIndexerBins float data according a colortable's table-colors. Number of bins is dependent on number of entries in the colortable's table. Undef-values are assigned nrStep() as index, and are not present in the histogram
visBase::GeomIndexedShape::ColTabMaterial
visBase::ColTabTextureChannel2RGBA
visBase::CoordinatesA set of coordinates. The coordinates will be transformed by the transformation before given to Coin, and transformed back when doing a getPos
visBase::CoordListAdapter
visBase::CubeCube is a basic cube that is settable in size
visBase::DataManager
visBase::DataObjectDataObject is the base class off all objects that are used in Visualisation and ought to be shared in visBase::DataManager. The DataManager owns all the objects and is thus the only one that is allowed to delete it. The destructors on the inherited classes should thus be protected
visBase::DataObjectGroup
visBase::DepthTabPlaneDragger
visBase::Detail
visBase::DirectionalLightA light in a certain direction from a position at an infinite distance
visBase::Dragger
visBase::DrawStyle
visBase::EllipsoidEllipsoid is a basic ellipsoid that is settable in size. It is generated by streching a sphere from a scale vector "getWidth()"
visBase::EventCatcher
visBase::EventInfo
visBase::FaceDetail
visBase::FaceSetImplementation of an Indexed face set. A shape is formed by setting the coord index to a sequence of positions, ended by a -1. The shape will automaticly connect the first and the last position in the sequence. Multiple face sets can be set by adding new sequences after the first one
visBase::FlatViewer
visBase::ForegroundLifter
visBase::GeomIndexedShape
visBase::GridLines
visBase::HorizonSection
visBase::Image
visBase::IndexedPointSet
visBase::IndexedPolyLine
visBase::IndexedPolyLine3D
visBase::IndexedShape
visBase::InvisibleLineDragger
visBase::LevelOfDetailLevel Of details has a number of different versions of an object with different resolution. Depending on how large parts of the screen the objects will fill, one of the versions will be used
visBase::LightBase class for all lights
visBase::LightModel
visBase::Well::LogParams
visBase::MappedTextureDataSet
visBase::MarchingCubesSurface
visBase::MarkerMarker is a basic pickmarker with a constant size on screen. Size and shape are settable
visBase::Well::MarkerParams
visBase::Material
visBase::MovableTextureSlice
visBase::MultiTexture
visBase::MultiTexture2
visBase::NormalListAdapter
visBase::Normals
visBase::ObliqueSlice
visBase::OrthogonalSliceSlice that cuts orthogonal through a VolumeData
visBase::PickStyle
visBase::PointLightA point that illuminates light
visBase::PointSet
visBase::PolygonCoord3Selector
visBase::PolygonOffset
visBase::PolygonSelection
visBase::PolyLine
visBase::RandomPos2Body
visBase::RandomTrack
visBase::RandomTrackDragger
visBase::RectangleA Rectangle is a rectangle that can be positioned in 3d. It has manipulators that can be used to move it around. The rectangle is limited to be parallel with the space, i.e. it's normal must be parallel with either the x, y or z axis
visBase::RectangleDragger
visBase::RGBATextureChannel2RGBA
visBase::RGBImage
visBase::Rotation
visBase::RotationDragger
visBase::SceneScene manages all DataObjects and has some managing functions such as the selection management and variables that should be common for the whole scene
visBase::SceneColTab
visBase::SceneObjectThe base class for all objects that are visual or modify the scene
visBase::SelectionManagerSelectionManager handles DataObject that can be selected. If an object can be selected, it has to register himself with regSelObject. At registration it has to give two objects, first of all, he gives the object that outside users will associate him with when they want to add their CB to detect his selection
visBase::Shape
visBase::ShapeHints
visBase::ShapeScaleMakes an object have a constant size on the screen. The object that should have a constant size is given to the object via setShape
visBase::SplitTexture2Rectangle
visBase::SplitTextureRandomLine
visBase::SplitTextureSeis2D
visBase::SpotLight
visBase::Text
visBase::Text2Text that always is facing the user. The size is set in printer points on the screen. It is advisable to turn off the text when doing a viewAll, since their sizes will corrupt the bounding box calculation
visBase::TextBox
visBase::TextureBase class for Texture2 and Texture3 and should not be used directly
visBase::Texture2Used for creating a 2D texture
visBase::Texture2SetSet of 2D Textures Class for managing a set of 2D textures (Texture2). All textures are added to a SoSwitch node, which means that only one child (a Texture2 node) will be visited during rendering. To let the children share the same properties by default, use the share## functions
visBase::Texture3
visBase::Texture3Slice
visBase::Texture3ViewerIs a viewer for 3d textures. Any number of slices, in either x, y or z direction can be cut through the texture. The positions of the object in 3d is always -1,-1,-1 to 1,1,1. If you want to have it larger, place a scale in front of it
visBase::Texture3ViewerObject
visBase::TextureChannel2RGBA
visBase::TextureChannel2VolData
visBase::TextureChannels
visBase::TextureCoordListAdapter
visBase::TextureCoords
visBase::TextureRectA TextureRect is a Rectangle with a datatexture. The data is set via setData
visBase::ThreadWorkerThin interface between a multi-threaded workmanager and the visualization software
visBase::TopBotImage
visBase::Well::TrackParams
visBase::TransformationThe Transformation is an object that transforms everything following the node
visBase::TriangleStripSet
visBase::VertexShape
visBase::VisColorTab
visBase::VisColTabMod
visBase::VisualObjectBase class for all objects that are visual on the scene
visBase::VisualObjectImpl
visBase::VolrenDisplay
visBase::VolumeRenderScalarField
visBase::WellBase class for well display