| visBase::Annotation | Annotation is a simple wireframe box with text on its axis |
| visBase::Well::BasicParams | |
| visBase::BeachBall | Display a beachball-type object |
| visBase::BoxDragger | |
| visBase::Camera | |
| visBase::CameraInfo | |
| visBase::ColorSequence | ColorSequence describes a basic sequence of colors on a scale ranging from zero to one |
| visBase::ColorTabIndexer | Bins float data according a colortable's table-colors. Number of bins is dependent on number of entries in the colortable's table. Undef-values are assigned nrStep() as index, and are not present in the histogram |
| visBase::GeomIndexedShape::ColTabMaterial | |
| visBase::ColTabTextureChannel2RGBA | |
| visBase::Coordinates | A set of coordinates. The coordinates will be transformed by the transformation before given to Coin, and transformed back when doing a getPos |
| visBase::CoordListAdapter | |
| visBase::Cube | Cube is a basic cube that is settable in size |
| visBase::DataManager | |
| visBase::DataObject | DataObject is the base class off all objects that are used in Visualisation and ought to be shared in visBase::DataManager. The DataManager owns all the objects and is thus the only one that is allowed to delete it. The destructors on the inherited classes should thus be protected |
| visBase::DataObjectGroup | |
| visBase::DepthTabPlaneDragger | |
| visBase::Detail | |
| visBase::DirectionalLight | A light in a certain direction from a position at an infinite distance |
| visBase::Dragger | |
| visBase::DrawStyle | |
| visBase::Ellipsoid | Ellipsoid is a basic ellipsoid that is settable in size. It is generated by streching a sphere from a scale vector "getWidth()" |
| visBase::EventCatcher | |
| visBase::EventInfo | |
| visBase::FaceDetail | |
| visBase::FaceSet | Implementation of an Indexed face set. A shape is formed by setting the coord index to a sequence of positions, ended by a -1. The shape will automaticly connect the first and the last position in the sequence. Multiple face sets can be set by adding new sequences after the first one |
| visBase::FlatViewer | |
| visBase::ForegroundLifter | |
| visBase::GeomIndexedShape | |
| visBase::GridLines | |
| visBase::HorizonSection | |
| visBase::Image | |
| visBase::IndexedPointSet | |
| visBase::IndexedPolyLine | |
| visBase::IndexedPolyLine3D | |
| visBase::IndexedShape | |
| visBase::InvisibleLineDragger | |
| visBase::LevelOfDetail | Level Of details has a number of different versions of an object with different resolution. Depending on how large parts of the screen the objects will fill, one of the versions will be used |
| visBase::Light | Base class for all lights |
| visBase::LightModel | |
| visBase::Well::LogParams | |
| visBase::MappedTextureDataSet | |
| visBase::MarchingCubesSurface | |
| visBase::Marker | Marker is a basic pickmarker with a constant size on screen. Size and shape are settable |
| visBase::Well::MarkerParams | |
| visBase::Material | |
| visBase::MovableTextureSlice | |
| visBase::MultiTexture | |
| visBase::MultiTexture2 | |
| visBase::NormalListAdapter | |
| visBase::Normals | |
| visBase::ObliqueSlice | |
| visBase::OrthogonalSlice | Slice that cuts orthogonal through a VolumeData |
| visBase::PickStyle | |
| visBase::PointLight | A point that illuminates light |
| visBase::PointSet | |
| visBase::PolygonCoord3Selector | |
| visBase::PolygonOffset | |
| visBase::PolygonSelection | |
| visBase::PolyLine | |
| visBase::RandomPos2Body | |
| visBase::RandomTrack | |
| visBase::RandomTrackDragger | |
| visBase::Rectangle | A Rectangle is a rectangle that can be positioned in 3d. It has manipulators that can be used to move it around. The rectangle is limited to be parallel with the space, i.e. it's normal must be parallel with either the x, y or z axis |
| visBase::RectangleDragger | |
| visBase::RGBATextureChannel2RGBA | |
| visBase::RGBImage | |
| visBase::Rotation | |
| visBase::RotationDragger | |
| visBase::Scene | Scene manages all DataObjects and has some managing functions such as the selection management and variables that should be common for the whole scene |
| visBase::SceneColTab | |
| visBase::SceneObject | The base class for all objects that are visual or modify the scene |
| visBase::SelectionManager | SelectionManager handles DataObject that can be selected. If an object can be selected, it has to register himself with regSelObject. At registration it has to give two objects, first of all, he gives the object that outside users will associate him with when they want to add their CB to detect his selection |
| visBase::Shape | |
| visBase::ShapeHints | |
| visBase::ShapeScale | Makes an object have a constant size on the screen. The object that should have a constant size is given to the object via setShape |
| visBase::SplitTexture2Rectangle | |
| visBase::SplitTextureRandomLine | |
| visBase::SplitTextureSeis2D | |
| visBase::SpotLight | |
| visBase::Text | |
| visBase::Text2 | Text that always is facing the user. The size is set in printer points on the screen. It is advisable to turn off the text when doing a viewAll, since their sizes will corrupt the bounding box calculation |
| visBase::TextBox | |
| visBase::Texture | Base class for Texture2 and Texture3 and should not be used directly |
| visBase::Texture2 | Used for creating a 2D texture |
| visBase::Texture2Set | Set of 2D Textures Class for managing a set of 2D textures (Texture2). All textures are added to a SoSwitch node, which means that only one child (a Texture2 node) will be visited during rendering. To let the children share the same properties by default, use the share## functions |
| visBase::Texture3 | |
| visBase::Texture3Slice | |
| visBase::Texture3Viewer | Is a viewer for 3d textures. Any number of slices, in either x, y or z direction can be cut through the texture. The positions of the object in 3d is always -1,-1,-1 to 1,1,1. If you want to have it larger, place a scale in front of it |
| visBase::Texture3ViewerObject | |
| visBase::TextureChannel2RGBA | |
| visBase::TextureChannel2VolData | |
| visBase::TextureChannels | |
| visBase::TextureCoordListAdapter | |
| visBase::TextureCoords | |
| visBase::TextureRect | A TextureRect is a Rectangle with a datatexture. The data is set via setData |
| visBase::ThreadWorker | Thin interface between a multi-threaded workmanager and the visualization software |
| visBase::TopBotImage | |
| visBase::Well::TrackParams | |
| visBase::Transformation | The Transformation is an object that transforms everything following the node |
| visBase::TriangleStripSet | |
| visBase::VertexShape | |
| visBase::VisColorTab | |
| visBase::VisColTabMod | |
| visBase::VisualObject | Base class for all objects that are visual on the scene |
| visBase::VisualObjectImpl | |
| visBase::VolrenDisplay | |
| visBase::VolumeRenderScalarField | |
| visBase::Well | Base class for well display |