Public Member Functions

uiDlgGroup Class Reference

Inheritance diagram for uiDlgGroup:
uiGroup uiParent uiBaseObject NamedObject CallBacker uiArray1DInterpolSel uiArray2DInterpol uiArray2DInterpolSel uiEventTracker uiGridder2DSel uiInverseDistanceGridder2D uiZAxisTransform uiArray2DInterpolExtension uiInverseDistanceArray2DInterpol uiTriangulationArray2DInterpol

List of all members.

Public Member Functions

 uiDlgGroup (uiParent *p, const char *nm)
virtual bool acceptOK ()
virtual bool rejectOK ()
virtual bool revertChanges ()
virtual const char * errMsg () const
virtual const char * helpID () const

Detailed Description

Dialog that either can be used standalone (with uiSingleGroupDlg) or in a tabstack (uiTabStackDlg)


Constructor & Destructor Documentation

uiDlgGroup::uiDlgGroup ( uiParent p,
const char *  nm 
) [inline]

Member Function Documentation

virtual bool uiDlgGroup::acceptOK (  )  [inline, virtual]
virtual const char* uiDlgGroup::errMsg (  )  const [inline, virtual]

Reimplemented in uiInverseDistanceGridder2D.

virtual const char* uiDlgGroup::helpID (  )  const [inline, virtual]
virtual bool uiDlgGroup::rejectOK (  )  [inline, virtual]

Revert eventual changes allready done, so the object is in it's original state.

Reimplemented in uiInverseDistanceGridder2D, and uiEventTracker.

virtual bool uiDlgGroup::revertChanges (  )  [inline, virtual]

Revert eventual changes allready done, so the object is in it's original state. The difference betweeen revertChanges() and rejectOK() is that revertChanges() may be called after a successful acceptOK() call, if another tab in the stack fails.

Reimplemented in uiInverseDistanceGridder2D.