Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
uiBodyOperatorDlg::bodyOprand
uiHorizonAuxDataSel::HorizonAuxDataInfo
uiSurfaceWrite::Setup
uiSurfaceRead::Setup
uiBodyOperatorDlg
uiCalcHorPolyVolUsing horizon to calculate from different levels by polygon
uiCalcHorVolUI for calculation of volume at horizons
uiCalcPolyHorVolUsing polygon to calculate to different horizons
uiChangeHorizonDlgBase class for surface changers. At the moment only does horizons
uiCopySurface
uiEMAuxDataSelDialog for surface aux data selection
uiEMPartServerEarth Model UI Part Server
uiEMPreLoadDlg
uiExport2DHorizonDialog for 2D horizon export
uiExportFaultDialog for horizon export
uiExportHorizonDialog for horizon export
uiFilterHorizonDlg
uiGenRanLineFromPolygonGenerate random line from polygon
uiGenRanLinesByContourGenerate random lines from contours of a horizon
uiGenRanLinesByShiftGenerate random lines by shifting an existing
uiHor3DFrom2DDlgDialog to expand a 2D horizon to create a 3D horizon
uiHorizon2DSel
uiHorizon3DSel
uiHorizonAuxDataSel
uiHorizonInterpolDlg
uiHorizonPreLoadDlg
uiHorizonRelationsDlg
uiHorizonSortDlg
uiHorSaveFieldGrpSave or overwrite horizon field set up. It will create new horizon based on given horizon, if the old horizon is not given, you can read it from memory. You can also call saveHorizon() to save horizon based on your choice of as new or overwrite
uiImportFaultDialog for fault import
uiImportFault3D
uiImportHorizonDialog for Horizon Import
uiIOSurfaceBase group for Surface input and output
uiMultiSurfaceReadUi for multiple surface read
uiMultiSurfaceReadDlg
uiReadSurfaceDlg
uiStoreAuxData
uiSurface2DMan
uiSurface2DSelUi for horizon 2D selection
uiSurface3DSelUi for horizon 3D selection
uiSurfaceMan
uiSurfacePosProvGroupUI for SurfacePosProvider
uiSurfaceRead
uiSurfaceSel
uiSurfaceWrite
uiWriteSurfaceDlgDialog for horizon export