List of all members.
Detailed Description
Adds a texture to the scene. The texture is however not sent to OpenGL, but is put on the state. Multiple SoSplitTexture2Part can then fetch (parts of) the texture from the state and send it to OpenGL. The class will tag each texture by the current texture unit.
Constructor & Destructor Documentation
| SoSplitTexture2::SoSplitTexture2 |
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| SoSplitTexture2::~SoSplitTexture2 |
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Member Function Documentation
| static char SoSplitTexture2::cHasNoIntermediateTransparency |
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| static char SoSplitTexture2::cHasNoTransparency |
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| static char SoSplitTexture2::cHasTransparency |
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| void SoSplitTexture2::GLRender |
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SoGLRenderAction * |
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| static void SoSplitTexture2::imageChangeCB |
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SoSensor * |
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| static void SoSplitTexture2::initClass |
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Member Data Documentation