List of all members.
Detailed Description
Reads any number of texture channels from the state, merges them with one colorsequence per channel, and outputs 4 texture channels (RGBA) on the state.
Constructor & Destructor Documentation
| SoRGBATextureChannel2RGBA::SoRGBATextureChannel2RGBA |
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| SoRGBATextureChannel2RGBA::~SoRGBATextureChannel2RGBA |
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[protected] |
Member Function Documentation
| void SoRGBATextureChannel2RGBA::computeRGBA |
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const SbImagei32 * |
channels, |
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int |
start, |
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int |
stop, |
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int |
firstchannel, |
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int |
lastchannel | |
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| | [protected] |
| static void SoRGBATextureChannel2RGBA::fieldChangeCB |
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void * |
data, |
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SoSensor * |
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| const SbImagei32& SoRGBATextureChannel2RGBA::getRGBA |
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int |
rgba |
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const |
- Parameters:
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| rgba | is 0 for red, 1 for green, 2 for blue and 3 for opacity. |
| void SoRGBATextureChannel2RGBA::getTransparencyStatus |
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const SbImagei32 * |
channels, |
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long |
size, |
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int |
channelidx, |
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char & |
fullyopaque, |
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char & |
fullytrans | |
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| | const [protected] |
| void SoRGBATextureChannel2RGBA::GLRender |
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SoGLRenderAction * |
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[protected] |
| static void SoRGBATextureChannel2RGBA::initClass |
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[static] |
| void SoRGBATextureChannel2RGBA::sendRGBA |
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SoState * |
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[protected] |
Member Data Documentation