A class that moves the objects further down the traversal towards the camera, so they can be clearly viewed. An example is wireframes that should be visible in front of the camera, and not mixed with the triangles of the surface that it represents.
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Detailed Description
A class that moves the objects further down the traversal towards the camera, so they can be clearly viewed. An example is wireframes that should be visible in front of the camera, and not mixed with the triangles of the surface that it represents.
Member Typedef Documentation
Constructor & Destructor Documentation
| SoForegroundTranslation::SoForegroundTranslation |
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Member Function Documentation
| void SoForegroundTranslation::callback |
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SoCallbackAction * |
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| void SoForegroundTranslation::doAction |
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SoAction * |
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| void SoForegroundTranslation::getBoundingBox |
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SoGetBoundingBoxAction * |
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| void SoForegroundTranslation::getMatrix |
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SoGetMatrixAction * |
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| void SoForegroundTranslation::getPrimitiveCount |
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SoGetPrimitiveCountAction * |
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| void SoForegroundTranslation::GLRender |
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SoGLRenderAction * |
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| static void SoForegroundTranslation::initClass |
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| void SoForegroundTranslation::pick |
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SoPickAction * |
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Member Data Documentation
Distance that the object should be moved.